### \X^r[CO ----------------------------------------------------------------------

## --- K_GNVA ---
ߐpK_GNVA
gU(),_
b ߁eZCGC "̗͂ŁccI" Œ;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
r[ sN;r[ sN;r[ sN;_
@퓬Aj_Eʕ폀 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32;2;_
 Ώۃjbghc f;_
@퓬Aj_U镐ˌU -.bmp;_
 Ώۃjbghc  f;_
A;3;_
b ߁eZCGC "͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp 񓁗;2;_
X[p[^bN bh Slash(2).wav;_
b ߁eZCGC "I" Œ;_
@퓬Aj_r[iCtˌU 񓁗;2;_
A;3;_
b ߁eZCGC "Ƃǂ߂I" Œ;_
@퓬Aj_J^[;@퓬Aj_aU;3;a ;_
b ߁eZCGC "ccK_I" Œ
gU(),_
b ߁eZCGC "͂ɂ푈I" Œ;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
r[ sN;r[ sN;r[ sN;_
@퓬Aj_Eʕ폀 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32;2;_
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@퓬Aj_U镐ˌU -.bmp;_
 Ώۃjbghc  f;_
A;3;_
b ߁eZCGC "ꂱA\X^Er[COI" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp 񓁗;2;_
X[p[^bN bh Slash(2).wav;_
b ߁eZCGC "K_ׂI ƁI ɁI" Œ;_
@퓬Aj_r[iCtˌU 񓁗;2;_
A;3;_
b ߁eZCGC "AccI" Œ;_
@퓬Aj_J^[;@퓬Aj_aU;3;a ;_
b ߁eZCGC "BccK_I" Œ


K_GNVA
V[hh,                 reV[hQ
fmoJ,                 j[h[U[A
fmV[guCh(),   JgX
fmV[guCh(U),   h
fmr[_K[,              BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
fm\[hECt, 	      r[Ct sN Weapon\EFFECT_LaserGun01.bmp
fm\[hECt(),   $(jbg)͂fm\[hECt[hōUB
fmOuCh(),     `NGfA
fmOuCh(U),     a
fmuCh(),	      Eʕ Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32
fmuCh(U),	      Ȃ;h
fmuCh(),	      Ȃ;h
fm\[h(),             J^[
fm\[h(U),             J^[ˌ
fm\[h(),             a
fm\[h(),             Uグ
fm\[h(),             U艺낵
fm\[h(),             Ȃ
Zu\[h(),	      Eʕ Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32
Zu\[h(U),           U镐ˌ -.bmp
Zu\[h(),_
Aa;3;@퓬Aj_U BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp;3;_
A sN;3;@퓬Aj_J^[;@퓬Aj_]U;_
@퓬Aj_тU;3;a;3;@퓬Aj_AaU  sN;3;NeBJa
Zu\[h(),           $(jbg)̓Zu\[hSėpčUB
gU(U),	      ό` (LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
			      U镐ˌ -.bmp
gU(),_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
@퓬Aj_r[CtU sN Weapon\EFFECT_LaserGun01.bmp;_
r[ sN;r[ sN;r[ sN;_
@퓬Aj_Eʕ폀 Weapon\EFFECT_Chinquedea01.bmp 32 - Weapon\EFFECT_Cutlas01.bmp 32;2;_
 Ώۃjbghc f;_
@퓬Aj_U镐ˌU -.bmp;_
 Ώۃjbghc  f;_
A;3;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp 񓁗;2;_
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@퓬Aj_r[iCtˌU 񓁗;2;A;3;_
@퓬Aj_J^[;@퓬Aj_aU;3;a 
gU(),         $(jbg)̓gU𔭓AZu\[hSėpčUB


fmA[}[(sxod|d)
fm\[hECt, 	      r[Ct sN Weapon\EFFECT_LaserGun01.bmp
fm\[hECt(),   $(jbg)͂fm\[hECt[hōUB
^fmN[,               a
fmr[K,               r[
^fm\[h(),         nCp[r[T[x sN
^fm\[h(U),         a
^fm\[h(),         nCp[r[T[x sN
^fmLm,             QAr[
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
nCp[r[T[xˌ
gU(),_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_nCp[r[T[xˌU -.bmp;_
h Clash.wav;_
@퓬Aj_QAr[U;_
QAr[;


## --- K_fiX ---
j[pK_fiX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
ˌˌ Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
b bNIXggX "I" Œ;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(),_
r[Ct;r[Ct;r[Ct;r[Ct;r[Ct;_
b bNIXggX "Ƃǂ߂I" Œ;_
@퓬Aj_ό` -.bmp whiz.wav;_
@퓬Aj_ Ώۃjbghc;_
r[Ct _;r[Ct _;r[Ct _;r[Ct _;3;_
@퓬Aj_  Ώۃjbghc;_
@퓬Aj_uԕό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));_
@퓬Aj_r[CtU Weapon\EFFECT_AntiMaterialRifle01.bmp 64;3;_
r[Ct

j[()pK_fiX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
ˌˌ Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
b bNIXggX() "I" Œ;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(),_
r[Ct;r[Ct;r[Ct;r[Ct;r[Ct;_
b bNIXggX() "Ƃǂ߂I" Œ;_
@퓬Aj_ό` -.bmp whiz.wav;_
@퓬Aj_ Ώۃjbghc;_
r[Ct _;r[Ct _;r[Ct _;r[Ct _;3;_
@퓬Aj_  Ώۃjbghc;_
@퓬Aj_uԕό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));_
@퓬Aj_r[CtU Weapon\EFFECT_AntiMaterialRifle01.bmp 64;3;_
r[Ct


K_fiX
fmr[sXg(),     e Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e
fmr[sXg(U),     e Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav
fmr[sXg(),     r[;r[
fm~TC,                 ^~TC 4
fmXiCp[Ct,       r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64
V[hh(fmV[h),   reV[hP
V[hh(fmtV[h),[WV[h
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
ˌˌ Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(),_
r[Ct;r[Ct;r[Ct;r[Ct;r[Ct;_
@퓬Aj_ό` -.bmp whiz.wav;_
@퓬Aj_ Ώۃjbghc;_
r[Ct _;r[Ct _;r[Ct _;r[Ct _;3;_
@퓬Aj_  Ώۃjbghc;_
@퓬Aj_uԕό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));_
@퓬Aj_r[CtU Weapon\EFFECT_AntiMaterialRifle01.bmp 64;3;_
r[Ct
gU(),        $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\ő_B


fmA[}[(sxod|c)
^fmN[,               a
fm~TC(`),             ^~TC 8
fmcCCt,           QAr[
^fmLm,             QAr[
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
^~TC;QAr[;QAr[:QAr[:QAr[
gU(),_
^~TC;QAr[;QAr[:QAr[:QAr[


## --- K_LIX ---
ApK_LIX
gU(),_
[U[}VK(Q);_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
b AnveBY "̓ɂĂ̂I" Œ;_
@퓬Aj_[U[}VK(Q)U;_
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@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_r[T[x;_
b AnveBY "̂I" Œ;_
@퓬Aj_r[T[xˌU;_
a sN;_
b AnveBY "łƂǂ߂I" Œ;_
@퓬Aj_r[T[xˌU;_
a sN 

A(Z)pK_LIX
gU(),_
[U[}VK(Q);_
b AnveBY(Z) "͖lI" Œ;_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
b nnveBY(Z) "͉ɔCI" Œ;_
 Ώۃjbghc f;_
@퓬Aj_U镐ˌU -.bmp;_
 Ώۃjbghc  f;_
œ;_
@퓬Aj_GiW[u[h;_
b nnveBY(Z) "{̗̒͂炦I" Œ;_
 Ώۃjbghc f;_
@퓬Aj_U镐ˌU -.bmp;_
 Ώۃjbghc  f;_
_ Crash.wav


K_LIX
fmr[Tu}VK,     [U[}VK(Q)
fmnh~TC,           ^~TC`[
fmV[hj[h(),   GiW[u[h
fmV[hj[h(U),   œ
fmV[hj[h(),   _ Crash.wav
V[hh,                 reV[hP
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
 Ώۃjbghc  f;_
[U[}VK(Q)
gU(),_
[U[}VK(Q);_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_ˌˌU Weapon\EFFECT_LaserMachineGun01.bmp;_
#@퓬Aj_U镐ˌU -.bmp;_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_[U[}VK(Q)U;_
[U[}VK(Q);_
@퓬Aj_[U[}VK(Q)U;_
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@퓬Aj_r[T[x;_
@퓬Aj_r[T[xˌU;_
a sN;_
@퓬Aj_r[T[xU;_
a
gU(),         $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\œˌB

K_LIX(el)
΋~TC,                 l`o~TC
,                         l`oOl[h
fmr[Tu}VK,     j[h[U[A
gU(),         ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));tFCXAbv
gU(),         $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\œˌB

K_LIX(el)(e[u[X^[)
΋~TC,                 l`o~TC
,                         l`oOl[h
fmr[Tu}VK,     j[h[U[A
fmLm,                 QAr[
gU(),         ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));tFCXAbv
gU(),         $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\œˌB


## --- K_@[`FEih ---
eBGApK_@[`F
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b eBGAA[f "Η͂͒ʏ펞̂R{AȂccI" Œ;_
r[`[(Q);r[`[(Q)
gU(),_
r[`[(Q);r[`[(Q);_
@퓬Aj_oX^[r[`[ Weapon\EFFECT_BeamLauncher01.bmp;_
b eBGAA[f "to[XgI" Œ;_
@퓬Aj_oX^[r[`[U sN Weapon\EFFECT_BeamLauncher01.bmp;_
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K_@[`F
fmLm,                 QAr[
fmoY[JEa[h,       l`ooX^[r[Ct sN Weapon\EFFECT_BeamLauncher01.bmp
fmoY[JEa[h(), $(jbg)͂fmoY[JEo[Xg[hōUB
fmoY[J,                 r[`[(Q)
gU(U),_
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r[`[(Q);r[`[(Q)
gU(),_
r[`[(Q);r[`[(Q);_
@퓬Aj_oX^[r[`[ Weapon\EFFECT_BeamLauncher01.bmp;_
@퓬Aj_oX^[r[`[U sN Weapon\EFFECT_BeamLauncher01.bmp;_
oX^[r[`[ sN
gU(),        $(jbg)̓gU𔭓AkqčUB


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b eBGAA[f "点̂I v̂߂ɂI" Œ;_
r[Ct;r[Ct
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r[Ct;r[Ct;_
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b eBGAA[f "bNÎ߂ɂI" Œ;_
@퓬Aj_r[T[xˌU;_
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K_ih
fmr[Ct,           r[Ct
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@퓬Aj_r[T[xˌU;_
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## --- K_X[l ---
K_X[lAC
fmr[Ct,           r[Ct bh
fmr[T[x,           r[T[x bh
fm`[,               r[Ct bh Weapon\EFFECT_BeamLauncher01.bmp
fmK`[,           r[`[(Q) bh
fmnCK`[,       l`ooX^[r[Ct bh Weapon\EFFECT_BeamLauncher01.bmp
V[hh,                 reV[hR


K_X[lc@C
fmnhK,               r[Ct bh Weapon\EFFECT_Rifle01.bmp
fmr[T[x,           r[T[x bh
fmt@O(),           -
fmt@O(U),           Uv`xˏo
fmt@O(),_
r[ bh _;_
r[ bh _;_
_ FightHit(1).wav
fmoX^[\[h(),     匕
fmoX^[\[h(U),     a
fmoX^[\[h(),     a


K_X[lhC
fmXeXtB[h,       l`otbV bh
fmV[h|bh,           ^~TC 3
fmnhK,               r[Ct bh Weapon\EFFECT_Rifle01.bmp
fmr[T[x,           r[T[x bh
V[hh,                 reV[hR


## --- OnpjItbOJX^U ---
OnpjItbOJX^U
fmr[T[x,           r[T[x bh


## --- fm|w ---
fm|w
fmoJ,               j[h[U[A bh
fmN[,                 œ
fmr[T[x,         r[T[x bh
fmr[Ct,         r[Ct bh
fmOr[Ct,   r[Ct bh Weapon\EFFECT_AntiMaterialRifle01.bmp
V[hh,               X[V[h


## --- A@g[EA@A ---
A@g[
fmr[K,             gUr[ IW
^N[,                 ܌
fmr[Ct,         QAr[ IW
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A@A
fmr[T[x,         r[T[x IW
fmr[Ct,         r[Ct IW
kqr[C,           r[ IW
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### ėp ---------------------------------------------------------------------------------
lr(OO)
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mfmoY[J(),       r[`[ Weapon\EFFECT_SFLauncher01.bmp
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mfmoY[J(),       
fmr[T[x,     @@r[T[x sN
20mm@e,                   oJ
jACt,         [U[}VK zCg Weapon\EFFECT_LaserMachineGun01.bmp 32
~TC,                   ^~TC 3
V^jACt,         r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
gCfgXgCJ[,   r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
\jbNuCh,           iCtˌ
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vY}\[h(),       a
V[hh,               X[V[h
60mmjACt,         [U[}VK zCg Weapon\EFFECT_LaserMachineGun01.bmp
200mmjACt,        r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
Pbg`[,         ~TC
200mmjALm,        LmC
jALm,             [Lm
jACt,             r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
30mm@e,                   oJ
J[{uCh(),     n
J[{uCh(U),     a
200mm25aoC,        ΕCt 摜=`F[K
300mm25aoC,        LmC
J[{C[(U),     e Hand\EFFECT_Punch(Black)10.bmp - Cannon.wav - - c L
J[{C[(),     Ō - Slash(4).wav
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Ol[h,                 Ol[h
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